Podcast

Ryan Andrews

Ryan Andrews and Dan Berry talk about Ryan’s work, Totoro dung, Dragonball, his life in rural Japan and the difficulties of weaning yourself off Photoshop.

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Daimyo Street

Here’s an update from Ryan by email;

Here’s the photos of my tools I’m using right now. They didn’t have my “Manga Black” ink last time I went so I got this. I don’t really have a favorite brand of brush or ink yet. I pretty much just go and grab whatever they have. I used to have a favorite paper, but it looks like they changed the recipe cause it doesn’t work the same anymore. Avalon watercolor by Holbein. Its like 50 USD for a pad of 20 sheets though, which is why I don’t really have any paper right now.

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Robert Ball

Robert Ball talks to Dan Berry about his very recent leap into the world of freelance illustration from a high profile branding design job, the difference between analogue and digital illustration and of course DANGER.

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UPDATE! 19 March 2013

Rob wrote me this very interesting email about his interview. Over to Rob;

Hi Dan,

Just listening to you interview Ian Culbard and I kind of regret not talking about the difference between design, Illustration and comics now.
Broadly speaking the key difference between Design and the other two is one of authorship – whatever you design should be 100% appropriate for the client or project, the designer should be invisible because he or she is irrelevent to the success of that project. There are exceptions, of course, maybe fashion being the most extreme example – if you commissioned Jean Paul Gaultier you’d be disappointed if your dress looked like it was designed by Tom Ford.
The fashion example is closer to illustration – you are employed for a consistent approach and aesthetic. The difference with illustration and comics then becomes one of discipline – the two are connected but the task is different. Again there are exceptions – I guess comic artists are told to draw the ‘Marvel’ or ‘DC’ way, but the aspiration is to be recognised and paid for your own style.
If you took a design approach to a comic, you would choose to draw and write in a style that most suited the story that you wanted to tell, which is completely impractical (you see some artists do it to a degree – Rob Davis, for example) rather than a story that is within your capabilities to tell.
In fact, if you really took a design approach to comics you wouldn’t draw them yourself at all!
I don’t know why I’m telling you this, I guess it’s a round about way of saying the podcast’s got me thinking, and that’s a good thing!
Rob.

Charlie Adlard

Dan Berry speaks with Walking Dead artist Charlie Adlard about his process, how he got started in the comics industry and his thoughts on comic book covers featuring snarling faces. When you talk to Charlie Adlard however, the topic inevitably turns to death, the loss of humanity and zombies. Always zombies.

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Charlie Adlard

Simone Lia

Simone Lia speaks to Dan Berry during the aftershow party during Thought Bubble 2012. This was recorded in an acoustically challenged stairwell against the backdrop of riotous good times. I’ve had to fairly heavy-handedly edit this episode to remove all the security guards asking us to move on, bar staff walking past carrying binbags full of empty bottles and the previously mentioned riotous good times.

We spoke about humility, worms & cats, the truth and the Truth. I also mispronounced Simone’s name, (Simmohn not Simown) which causes my face to burn bright with terrible shame.

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Thanks to Hannah Berry (probably no relation) for the photo, taken at this year’s Thought Bubble.

Oliver East

Oliver East talks to Dan Berry about how he came to making comics, his unique approach, why people don’t cosplay as his characters (yet) and the contents of his airing cupboard. This was recorded half at the Thought Bubble festival and half over skype the following week, so I apologise for the jump in sound quality. This episode contains conversational swearing.

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